Cooperation Models

We build up trust and confidence with our customers and ensure the most effective software development methodology that is ideal for a particular project.

Time & Material

Time & Materials provide the resilience of modifying requirements, the number of developers, workload, and optimizing cost at the same time.

Commonly used for:

  • Expanding an existing team.
  • Big projects (last more than 3 months).
  • Startup projects.
  • Projects with frequently changing demands.


  • Any unexpected changes or additional work can be easily billed.
  • Clients can make as many changes as they want along the way.
  • To control the work of the employee, the customer can use any additional tools like trackers and others.
  • Regular project management interaction with our company ensures scope compliance and protects margins.

Fixed Cost

A Fixed Cost model is suitable for small and medium projects with well-defined requirements and timeline. Fixing the price, a client fixes the scope, project requirements, and deadlines at the same time.
The main difference between Fixed Cost and the other pricing models is that tasks, requirements, and payment are agreed before the project starts and these items cannot be changed.

Commonly used for:

  • Small and medium projects (up to 3 months) with well-defined requirements and timeline.
  • Fixed-rate hours, deadlines, and payment.
  • Cooperation when a client and a company are aware of every project detail.


  • It sets the final budget in advance and does not require additional spending.
  • A client pays for the product itself, rather than the time it takes to produce it.
  • Risk-free cooperation.
  • The client does not control the project so that he/she can spend time doing other important tasks.
  • One month after the release, we are ready to fix all the bugs that were found in our work for free (the period of 1 month can be changed depending on the contract). Also, we are ready to support the product in the future.

Dedicated Team

We provide software development professionals to the client on a long-term basis. A dedicated team is built according to the client’s requirements. The customers have full control over the selected team, project management, working hours, and meeting deadlines. Such a model is productive and cost-efficient.


  • Work is done within time-boxed sprints, generally of 2-4 weeks. The goal is to produce a potentially shippable product after each sprint.
  • The product is released on a particular cadence, which is determined by the sprints’ length. So, a team may release after 3 sprints or every 6 weeks.
  • There is a heavy focus on cross-functionality. Teams have no specified roles; everyone is a “marketer”.
  • Sprint kickoffs, daily standups, sprint reviews, and sprint retrospectives are vital rituals within the Scrum process.


  • There are no fixed-length sprints. Instead, teams pull tasks from a prioritized backlog of things that need to be done.
  • Releases occur continuously, or whenever there is a shippable product created.
  • Team members can specialize and pull tasks related to their areas of expertise, but too much specialization will reduce the team’s productivity.
  • There is an emphasis on continually improving processes, but no standardized regular meetings or rituals.

Commonly used for:

  • A big project that lasts more than 3 months.
  • Several projects.
  • A huge pool of tasks.
  • Tight or not approved budget.


  • Clients have full control over the selected team’s workload and performance.
  • Clients choose specialists according to developers’ experience and skillset.
  • The team could be expanded or downsized at any time.
  • Clients can completely eliminate themselves from the planning process and let a qualified team take over.
  • The client has the power to influence the trajectory of the project at any time (they can make changes or include new features to the project at any point).
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